Sword Dream technical notes
All Sword Dream technical notes were revised to
make them current with Sword Dream 3D version 2.1, during May 1997.
You will note that some numbers are missing from the otherwise
sequential numbering. The missing tech notes contained information
now obsolete.
The notes may interest the scenario designers &emdash; that is,
people who are developing game scenarios for Sword Dream. Players
will find them boring and not useful, with the possible exception of
Notes 23 and 30.
TN00 - How to keep in touch
TN02 - Crash on loading a
(monster/place/item)
TN04 - Negative morale numbers
TN06 - Paladins and ruffians together?
TN07 - Secret MDeL verb
TN08 - Spells for spellcasters above 21st
level
TN09 - Standard icons library
TN10 - Big monsters' icon
TN11 - Re-entering scenarios: is it a
cheat?
TN13 - Can I meet dead monsters again?
TN14 - Technical info for Sword Dream II
TN16 - Crime and punishment
TN17 - Differences between the various
versions
TN20 - ScenarioMaker versions
TN23 - How to recover a lost item
TN28 - The 3D engine in Sword Dream 3D
TN29 - What's new in Sword Dream 3D version
2.0.1
TN30 - What's new in Sword Dream 3D version
2.1
TN31 - How to make a scenario (much) smaller
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